A downloadable EmailCorp for Linux

About Email-Corp

I was looking for a typing game with a bit more depth than MonkeyType or TypeRacer, something where typing fast isn't the point in itself, but a way to follow a story. I couldn't find anything that quite matched that idea, so I decided to build it myself.

Email-Corp puts you in the shoes of an administrative agent at a French prefecture, during one ordinary work week. You answer your emails, reports, IT notices, HR memos, and between professional messages, more personal emails from your coworkers start slipping into your inbox. A story builds quietly in the background, all the way to Friday.

On using AI

I've been coding and playing with AI for a while now. Email-Corp was entirely vibe-coded with Claude and Claude Code, from game design to the C++ implementation. I'm saying this openly because it's honest, and because I think it's a genuine way to make games today, especially solo. It doesn't replace thinking through game design or writing, it changes how I turn those ideas into code faster since it is a side project while I'm studying AI development and Sys/admin, and working as a full-stack cybersecurity engineer.

What's next?

The game is currently styled by hand in a Windows XP / Outlook 2003 look, with no dedicated artist. If the game finds an audience : traffic, feedback, or donations; I'd like to invest in real graphic design work to push the visual identity further, without losing the atmosphere that makes the game what it is.

Download

Download
EmailCorp-linux-v6.zip 1 MB

Install instructions

Linux

  1. Download EmailCorp-linux.zip and extract it anywhere on your machine.
  2. Open a terminal in the extracted folder.
  3. Make the launch script executable (only needed once):
   chmod +x ./dist/run.sh
  1. Launch the game:
   cd ./dist && ./run.sh

Don't run the EmailCorp binary directly - run.sh makes sure the bundled libraries are found correctly. All required SFML libraries are included in the lib/ folder, no installation needed.

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